¡MILES DE LIBROS CON DESCUENTOS, ENVÍO GRATIS Y MÁS!  Ver más

menú

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
Envío gratis
portada Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form (en Inglés)
Formato
Libro Físico
Editorial
Idioma
Inglés
N° páginas
158
Encuadernación
Tapa Blanda
Dimensiones
23.4 x 15.5 x 1.0 cm
Peso
0.25 kg.
ISBN13
9781138925533

Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form (en Inglés)

Ciara Cremin (Autor) · Routledge · Tapa Blanda

Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form (en Inglés) - Cremin, Ciara

Libro Físico

$ 1,088.91

$ 2,177.81

Ahorras: $ 1,088.91

50% descuento
  • Estado: Nuevo
  • Quedan 100 unidades
Origen: Reino Unido (Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el Jueves 20 de Junio y el Martes 02 de Julio.
Lo recibirás en cualquier lugar de México entre 1 y 3 días hábiles luego del envío.

Reseña del libro "Exploring Videogames with Deleuze and Guattari: Towards an Affective Theory of Form (en Inglés)"

Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari's non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do.Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither 'virtual' nor 'real' exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts.

Opiniones del libro

Ver más opiniones de clientes
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes