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portada Little Wars (en Inglés)
Formato
Libro Físico
Idioma
Inglés
N° páginas
132
Encuadernación
Tapa Blanda
Dimensiones
25.4 x 20.3 x 0.9 cm
Peso
0.37 kg.
ISBN13
9781783315154

Little Wars (en Inglés)

H.G. Wells (Autor) · Naval & Military Press · Tapa Blanda

Little Wars (en Inglés) - Wells, H. G.

Libro Físico

$ 519.52

$ 944.58

Ahorras: $ 425.06

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  • Estado: Nuevo
  • Quedan 53 unidades
Origen: Estados Unidos (Costos de importación incluídos en el precio)
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Reseña del libro "Little Wars (en Inglés)"

For his work on novels like War of the Worlds and The Island of Doctor Moreau, British author H.G. Wells is rightly lauded as a visionary. What often gets lost amongst the applause for his ideas on science fiction though is another area in which he was a pioneer: the field of tabletop wargaming. Which, at least as far as we know it today, was basically invented by Wells while he and a friend were playing with toy soldiers.Wells did not invent the idea of using abstract rules to simulate the events of a battle. Prussian officers in the 19th century were trained on complex military board games called Kriegsspiel (literally "War Games"), while there are many other examples throughout history of using the basic ideas of war either as a primitive simulation tool or, in the case of chess, a game.But what Wells did was invent the concept of the recreational wargame, the kind of experience you find today in things like Warhammer, games which are bought and enjoyed by the wider population, not just military professionals.Sitting around after dinner one night with his friend Jerome K. Jerome, the pair began firing a toy cannon at toy soldiers, eventually making an impromptu competitive game out of it. Convinced that with some rules and a little more variety he could make a structured experience of it, Wells - an admirer of Kriegsspiel as a concept - decided to write what would become known as Little Wars.The game was based around two concepts: that units and terrain would be represented by miniaturised models (or at least something lying around that resembled a hill or horse), and that the movement and interaction between the game's units would be determined by a relatively simple set of rules.

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