Miles de libros con descuento a un solo clic en Buscalibre.com  Ver más

Enviar a
CUAUHTÉMOC, Ciudad de México
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Selecciona tu país

América

Europa

Resto del mundo

portada Learning Cocos2D-X Game Development (en Inglés)
Formato
Libro Físico
Año
2014
Idioma
Inglés
N° páginas
266
Encuadernación
Tapa Blanda
ISBN13
9781783988266

Learning Cocos2D-X Game Development (en Inglés)

Siddharth Shekar (Autor) · Packt Publishing · Tapa Blanda

Learning Cocos2D-X Game Development (en Inglés) - Siddharth Shekar

Libro Nuevo Importado
Envío: 17 a 22 días háb.
$ 2,261.44$ 1,130.72
-50%
Costos de importación incluídos en el precio ✅
Libro Nuevo

Quedan más de 100 unidades

$ 1,130.72
¡Envío Gratis!  Llega entre el 14 Jul y el 22 Jul a CUAUHTÉMOC, Ciudad de México. Seleccionar ubicación

Reseña del libro "Learning Cocos2D-X Game Development (en Inglés)"

Learn cross-platform game development with Cocos2d-xAbout This BookCreate a Windows Store account and upload your game for distributionDevelop a game using Cocos2d-x by going through each stage of game development process step by stepWho This Book Is ForIf you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What You Will Learn Configure and create a Cocos2d-x project on Windows Understand the basics of Cocos2d-x classes such as CCScene, CCLayer, and CCSprite Develop different control schemes using buttons, a gyroscope, and a custom touch area Implement various methods for collision detection such as circle collision and bounding box collision Discover how to add and remove objects from the screen and update the score as well as Gameover condition Get to grips with the tools used to create spritesheets as well as custom fonts and design particles Integrate ads and in-app purchases in the game to monetize the game In DetailCocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.

Opiniones del libro

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes