¡MILES DE LIBROS CON DESCUENTOS, ENVÍO GRATIS Y MÁS!  Ver más

menú

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
Envío gratis
portada 3ds max Basics for Modeling Video Game Assets: Volume 2: Model, rig and Animate Characters for Export to Unity or Other Game Engines (en Inglés)
Formato
Libro Físico
Editorial
Año
2021
Idioma
Inglés
N° páginas
482
Encuadernación
Tapa Blanda
ISBN13
9780367707804
N° edición
1

3ds max Basics for Modeling Video Game Assets: Volume 2: Model, rig and Animate Characters for Export to Unity or Other Game Engines (en Inglés)

William Culbertson (Autor) · Crc Press · Tapa Blanda

3ds max Basics for Modeling Video Game Assets: Volume 2: Model, rig and Animate Characters for Export to Unity or Other Game Engines (en Inglés) - William Culbertson

Libro Físico

$ 1,091.03

$ 2,182.05

Ahorras: $ 1,091.03

50% descuento
  • Estado: Nuevo
  • Quedan 100 unidades
Origen: Reino Unido (Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el Jueves 20 de Junio y el Martes 02 de Julio.
Lo recibirás en cualquier lugar de México entre 1 y 3 días hábiles luego del envío.

Reseña del libro "3ds max Basics for Modeling Video Game Assets: Volume 2: Model, rig and Animate Characters for Export to Unity or Other Game Engines (en Inglés)"

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

Opiniones del libro

Ver más opiniones de clientes
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes